Official site of Team Canada F3A 2004-2005

Canadian Patterns Listing/ 2004-2005

Sportsman:
Takeoff (Enter the box)
Straight Flight Out (U)
Procedure Turn (T)
Straight Flight Back (Exit/ Enter the box)
One Loop (U)
One Immelmann (T)
Split "S" (D) (Exit/ Enter the box)
One Horizontal Roll (D)
Half Rev Cuban Eight (T)
Cobra without Rolls (Exit/ Enter the box) (U)
Straight & Level Flight (D)
2 Half Cuban Eight (T)
Stall Turn (U) (Exit/ Enter the box)
Rectangular Approach (U)
Landing (U)

Intermediate:
Takeoff
Reverse Cuban 8 (U)
Pull Push Pull Humpty Bump, 1/2 Roll Down (T)
2 Point Roll (D)
Stall Turn (T)
3 Inside Loops (U)
1/2 Reverse Cuban 8 (T)
2 Horizontal rolls (D)
1/2 Cuban 8 (T)
Stall turn w 1/4 rolls up and down (U)
Immelmann turn (T)
1 Outside Loop (D)
Split (T)
Square Loop (U)
Landing

Advanced:
Takeoff
Reverse Cuban 8 (U)
Stall Turn
Slow Roll (D)
Half Square Loop with 2 of 4 Point Rolls in Vertical
Outside Square Loop from Top w/ ½ Rolls in 1st and 3rd Legs (U)
Bunt with Half Roll Out
Double Immelmann, With Half Rolls (D)
Immelmann Turn
45 Degrees Down, One Positive Snap (U)
Top Hat with ¼ Rolls
Triangle Rolling Loop, 2 of 4 Point Roll, Exit Inverted (D)
Push-Pull-Pull Humpty Bump
Avalanche, Upright (U)
Stall Turn with ½ Rolls
Four Point Roll (D)
Half Square Loop with ½ Roll in Vertical
2 ½ Turn Spin, ½ Roll Out (U)
Landing

Masters:
Takeoff
Stall Turn, 1 ¼ Rolls Up, ¾ Roll Down (U)
Humpty Bump with Options
Slow Roll (D)
Immelmann Turn
Reverse Cuban 8 from Top with 2 of 4 Point Rolls (U)
Full Roll, Half Outside Loop
Inverted Four Point Roll (D)
Half Square Loop with 2 of 2 Point Rolls
45 Degrees Down, 1 ½ Positive Snap (U)
Push-Pull-Push Humpty Bump, ½ Roll Down
4 of 8 Point Roll from Inverted (D)
Top Hat, 3 of 4 Point Roll Up, 1/4 Roll Down, Enter Upright, Exit Inverted
Two loops with Half Rolls at Bottom (U)
Stall Turn with ½ rolls
Triangle Loop, ½ Roll Up, 2 of 4 Point Roll on Top, ½ Roll Down, Exit Inverted (D)
Half Square Loop with 2 of 4 Point Roll
Three Turn Inverted Spin, Exit Inverted (U)
Outside Immelmann Turn
Pull-Push-Push Humpty Bump, 1/2 Roll Down, Full Roll Up (D)
Bunt with 2 of 4 Point Roll Out
Square On Corner, 1/2 Rolls in Legs 1 & 3 (U)
Landing

FAI Priliminary Schedule P-05 (Prelim for 2004-2005)

PRELIMINARY SCHEDULE P-05 (K-Factor)
1. Take-off sequence (1)
2. Reverse Cuban 8, 4/8-pt. roll first, 2/2-pt. roll second, exit inverted (4)
3. Stall turn, 2/4-pt. roll up, negative snap-roll down (4)
4. Reversed four-point roll (4)
5. Half square loop, full roll up, exit inverted (2)
6. Inverted triangle loop with ½ rolls, exit inverted (3)
7. Two turn inverted spin (2)
8. Loop with integrated slow roll on top (4)
9. Half clover, 2/4-pt. roll up, ½ roll down, exit inverted (3)
10. 45 degrees up with 4-point roll, exit inverted (4)
11. Reverse humpty bump, pull-push-push, 2/4-pt. roll down ½ roll up
(or ¾-pt. roll down, ¼ roll up) (3)
12. Reverse double Immelmann, full roll first, 2/4-pt. roll second, exit inverted (4)
13. Goldfish, with ½ rolls 2
14. Square loop with ½ rolls in vertical legs, and 2/4-pt. rolls in horizontal legs (5)
15. Half reverse Cuban 8, full roll, exit inverted (2)
16. 4/8-pt. roll, with slow roll opposite (5)
17. Humpty Bump, pull-pull-push, positive snap roll up, exit inverted at mid-level. (4)
18. Vertical eight, top first, integrated ½ roll on centre (3)
19. Split S with full roll, exit inverted (2)
20. Opposite three-quarter slow roll from inverted, exit inverted (4)
21. Half square outside loop with 2/4-pt. roll up, exit inverted (2)
22. Two 2-turn inverted spins, opposite, ½ roll exit (4)
23. Landing sequence (1)
Total K =72

FIA Finals Schedule F-05 (Finals for 2004-2005)

SEMI- FINALS, AND FINALS SCHEDULE F-05 K-Factor
1. Take-off sequence (1)
2. Rolling loop with one roll (5)
3. Half square loop on corner, 2/4-pt. rolls, exit inverted (2)
4. Reverse humpty bump with roll down, positive snap-roll up, exit inverted (5)
5. Figure 6 with ½ roll down, exit inverted (2)
6. Inverted hourglass, mid entry, top first, 2/4-pt. roll down (4)
7. Two-turn positive spin, exit inverted (3)
8. Opposite ¾-pt, roll inverted to exit inverted (4)
9. Stall turn, 2/8-pt. roll up, ¾-pt. roll down (3)
10. Rolling circle with three rolls opposite, first roll to outside (5)
11. Half roll, half outside loop, with full roll (3)
12. Reverse avalanche, 1 ½ negative snap-roll, exit inverted (5)
13. Reverse humpty bump, pull-push-push, 2/8-pt. roll down, ¼ roll up
(or 2/4-pt. roll down, ½ roll up) (3)
14. Reverse golf ball from top, with ½ rolls (4)
15. Half square outside loop, 1 ½ positive snap-roll down (4)
16. Reverse knife-edge, exit inverted (5)
17. Rolling half outside loop, full roll. (3)
18. 45 degrees down, 2/4-pt. roll and negative snap-roll opposite, ½ roll exit (5)
19. Landing sequence (1)
Total K = 67

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