Dez's Precision Aerobatics Page

Maneuvers 2006/2007

Download the Sporting code in (.pdf) file format from my site. This contains all rules and manouvers and descriptions through the 2007 season.

FAI Class PRELIMINARY SCHEDULE P-07 K-Factor

1. Take-off sequence
2. Half clover, 2/4-pt roll up, ½ roll down.
3. Half square loop on corner, ½ rolls, exit inverted
4. Rev Cuban 8 from top, 2/4-pt roll and 4/8-pt roll in downlines, exit inverted
5. Half reverse Cuban 8 from top, 2/2-pt roll
6. 45 degrees down, with 1 ½ positive snap-roll, exit inverted
7. Humpty bump, push-push-push, with ½ roll up, exit inverted
(or ¼ roll up and ¼ roll down)
8. Eight-point roll from inverted, exit inverted
9. Stall turn, ½ roll up, 2/2-pt roll down
10. Loop, with integrated 4-pt roll on top
11. Immelmann turn
12. Square loop on corner, from top, with ½ roll
13. Figure 6, with ½ roll down
14. Hourglass, mid-entry, top first, with 2/4-pt roll down, exit inverted
15. Three-quarter vertical 8, top first
16. Reverse knife-edge, exit inverted
17. Half square outside loop, 2/4-pt roll up, exit inverted
18. 2 ½ turn inverted spin
19. Half horizontal hourglass, ½ roll up first, 2/2-pt roll opposite second
20. Horizontal 8 from top, with half rolls integrated
21. Half outside loop with full roll, exit inverted
22. Six-sided loop, 2/4-pt roll on top
23. Landing sequence
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FAI Class SEMI-FINALS, AND FINALS SCHEDULE F-07 K-Factor

1. Take-off sequence
2. Humpty bump, pull-push-push, 4/8-pt roll up, pos snap down, exit inverted
3. Three-quarters of a reverse Cuban 8, ½ roll and 2/4-pt roll in uplines
4. Reverse double avalanche, negative snap roll first, positive snap-roll second
5. Half square outside loop, 2/2-pt roll opposite, exit inverted
6. Rolling figure S, with opposite rolls integrated, exit inverted
7. Negative snap-roll split S
8. Slow roll from knife-edge, exit inverted
9. Top hat, ¾-pt roll up, ¾ roll down
10. Rolling circle, with 2 rolls reversed
11. Humpty bump, pull-push-pull, ½ roll down (or ¼ rolls up and down)
12. Vertical half square loop, 4-pt roll up, 2 ½ negative spins, exit inverted
13. Half square loop on corner, with ½ rolls
14. Reverse triangle, with knife-edge
15. Rolling half loop, exit inverted
16. Four-point roll from inverted, exit inverted
17. Stall turn, 4/8-pt roll up, ½ roll down exit inverted
18. 45 degrees up, 1 ½ negative snap roll
19. Landing sequence
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